Start an AI Company Badges & Achievements
Track every CEO milestone from first company start to the rare campus and sell awards.
Badges in Start an AI Company mark the moments that define a Roblox CEO run: founding the company, shipping the first model, renting a real office, reaching campus scale, and cashing out with a prestige sell. Kairo Experiences shipped a badge pack around 2026-10-22, shortly after the 2026-10-16 launch. This page documents the five awards we can confirm, how rare they appear in community win rates, and which wiki guides unlock each one without inventing secret requirements.
Why badges matter beyond flex
- Progress checkpoints — each badge maps to a real systems unlock in the train → launch → expand → sell loop
- Rarity feedback — low win rates (especially campus and exit) tell you which goals need multi-session planning
- Social proof — visitors in 10-player lobbies notice who has climbed past bedroom vibes (Players Hub)
- Motivation without spoilers — badges name milestones; they do not replace learning GPUs, staff, or contracts
Treat badges as a scoreboard layered on top of good play, not as a reason to skip Getting Started.
Badge table (launch-era pack)
| Badge | How you earn it | Rarity notes (approx.) |
|---|---|---|
| Founder | Start your company | Common entry award — nearly every serious session |
| First launch | Launch your first AI model | Common once you finish a coherent train (Train and Launch) |
| Funded startup | Rent your first real office | Roughly ~13.7% win rate — filters players who leave the bedroom for real |
| Top AI lab | Reach campus scale | Extremely rare — about ~0.1% win rate |
| The big exit | Sell the company | Ultra-rare awards (~10 awards / ~0% rounded community rate at research time) |
Percentages reflect early post-launch badge stats and can drift as more players climb. Exact payout text inside Roblox may differ slightly from this table — always trust the live badge UI if wording updates.
Founder — the onboarding stamp
Founder fires when you actually begin a company. If the tutorial stalls, finish prompts, redeem UPDATE from the Codes Hub, and confirm you are in a normal lobby. Founder is not a skill check; it simply proves you entered the fantasy loop. Pair it with the first-hour plan on Getting Started so the badge is the start of a plan, not the end of curiosity.
First launch — prove you can ship
Training alone does not count. You need a completed train (size / data / personality) and a public launch. CEOs who mash empty launches still get the badge, but a clean first ship teaches more. Read Train and Launch and the AI Models Tier List before you burn early cash on marketers. First launch is common; good first launches are what feed Funded startup later.
Funded startup — leave the bedroom for real
This badge tracks renting your first real office stage beyond pure bedroom grinding. Community win rate near 13.7% shows many players bounce before expansion. Unlock when hardware or headcount is capped — not when wallpaper boredom hits. Walk the checklist on Expand Offices and compare densify-versus-unlock advice on the Office Tiers page. Fill GPUs first (GPU Tier List); empty co-working lounges do not make you “funded,” they make you broke.
Top AI lab — campus rarity
Campus sits at the top of the office ladder: bedroom → co-working → office → HQ → tower → campus. A win rate near 0.1% means Top AI lab is an endgame identity badge. Expect multiple prestige cycles for most players (Sell and Restart). Keep contracts and crises under control (Contracts & Crises), chase AI chip progress only when racks are healthy (AI Chip Guide), and treat furniture as visitor icing after compute density (Furniture & Decorate).
The big exit — sell when the math wins
Selling the company awards The big exit. Early research saw only about ten awards and a rounded ~0% win rate — prestige is psychologically hard even when it is strategically correct. Do not sell for the badge alone on minute thirty. Use sell signals: flat upgrade returns, bloated payroll, finished chip arcs, or patch resets. Squeeze offline earnings first (Offline Earnings), then cash out and restart stronger.
Suggested badge route (one prestige-aware path)
- Founder + redeem
UPDATE - First launch with a data-respecting model
- GPU fills → staff → Funded startup office rent
- Climb HQ / tower with contracts stable
- Optional early sell practice if linear grind dies
- Campus push for Top AI lab
- Deliberate big exit when prestige beats another empty hour
Tick the same beats on the Growth Checklist.
Multiplayer and likes
Badges look better when peers can tour your space. Invite visits, leave likes thoughtfully, and help the Roblox experience like counter toward the studio’s next code at 1,000 likes (still approaching that milestone with hundreds of likes, not yet at 1k). Etiquette stays on the Players Hub. Never buy fake badge services — they are scams.
What we will not invent
- Secret badge IDs beyond the five named here
- Exact Robux or cash rewards tied to badges
- Fake “badge scripts” (Scripts Hub)
If Kairo Experiences adds more awards, we will update this page from live evidence, not rumor thumbnails.
Related pages
Frequently Asked Questions
Quick answers about codes, GPUs, staff, and selling your company.
How many Start an AI Company badges are documented here?
Five from the mid-October 2026 pack: Founder, First launch, Funded startup, Top AI lab, and The big exit.
Which badge is hardest?
Top AI lab (campus, ~0.1%) and The big exit (sell, near-zero early win rate) are the rarest. Funded startup (~13.7%) is the first real filter.
Do I need badges to progress the tycoon loop?
No. Badges track milestones you already chase for GPUs, offices, and prestige. Play the loop; badges follow.
Does selling always grant The big exit?
Selling the company is the documented requirement. Confirm the live badge description in-game if wording ever updates after a patch.
Where should I go after unlocking Funded startup?
Fill racks with the GPU tier list, climb offices with Expand Offices / Office Tiers, then plan prestige on Sell and Restart.